Changelog and credit
List of all changes in mod and website
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Changelog and credit
List of all changes in mod and website
.
.
.
.
Mod Changelog
1.20.x
v5.0.2.1 Beta
MineDragonCZ_
Added:
Added scrolling in main menu buttons
Fixed:
Fixed Server side crash
Fixed Admin Controller linking
Fixed Embeddium incompatibility
Other minor fixes

v5.0.2.0 Beta
MineDragonCZ_
Added:
Added basic prototype of Abydos dim
Added prototype of structure gen near villages
Added Universe gate
Added Pegasus gate and its DHD
Fixed:
Fixed light of the models
Fixed notebook pages names
Fixed warnings inside log
Fixed sounds

v5.0.1.0 Alpha
MineDragonCZ_
Fixed:
Fixed some crashes
Fixed capacitors
Fixed GUI updates
Fixed scrolling in Config tab
Fixed renaming entries inside AC

v5.0.0.3 Alpha
MineDragonCZ_
Added:
Added blocks for biome overlay (BO tab is now useful :D)
Added textures of buckets and fluids in hand
Fixed:
Fixed iris code entering crash
Fixed problem with burried state (water and fluids)
Fixed problems with tp away from sg
Fixed rotations and movement vectors
Fixed hitboxes
Fixed teleporting to other dims
Fixed entering wrong side of EH of horizontal gates
Fixed member block's water logging

v5.0.0.2 Alpha
MineDragonCZ_
Fixed:
Fixed server-side crash
Minor fixes about rotations of the EH and the gate
Fixed capacitor issues (i hope)

v5.0.0.0 Alpha
MineDragonCZ_
Added:
Added Milky Way stargate
Added main menu
Added DHD Milky Way
Added Admin Controller
Added Items
Added 2 creative tabs
Added RIG Added Notebook pages
Added Horizontal gates system
1.12.x
v4.11.2.6 Release
MineDragonCZ_
Fixed:
Fixed SG problem with capacitors init after world load

v4.11.2.5 Release
MineDragonCZ_
Edited:
Updated de and fr lang
Fixed:
Fixed #292
Fixed #291
Fixed #290
Fixed #298
Fixed OC iris IDC method

v4.11.2.4 Release
MineDragonCZ_
Fixed:
Fixed Notebook nullpointe
Fixed Harald's crash
Fixed luspacer_902's crash

v4.11.2.3 Release
MineDragonCZ_
Fixed:
Fixed Admin Controller packets

v4.11.2.2 Release
MineDragonCZ_
Added:
Added #287
Edited:
Lang update
Fixed:
Fixed java.lang.NoClassDefFoundError: net/minec
Fixed #286
Fixed notebook gen in Admin Controller

v4.11.2.1 Release
MineDragonCZ_

v4.11.2.0 Release
MineDragonCZ_
Added:
Portals (Nether and End) are Disabled:
- Nether and End portals are now disabled by default
- To get to Nether, use Orlin's gate
- To get to the End. you need to find special Suspicious page (more info lower)
- This option can be toggled in config

Stargate Generator For Other Dimensions (SG-OD):
- From now all registered dimensions have own "pre-registered" gate
- This gate will generate on random position in the target dimension when its dialed
- Generation of the gates can cause lag spikes, so its recommended to pregenerate (dial all these addresses) on servers (for that you can use new Admin Controller)
- This generator ignores Overworld and Nether (because in overworld, you can find gates and in Nether, there is gate generated by Orlin's gate)
- In the End there is not Milky Way gate (like in other dimensions), but Universe (Destiny's) gate (so you need Universe gate or 9 symbols to dial that address)

Suspicious Pages (Sus Pages):
- In this update we added new form of getting addresses of gates
- There is chance to get this page from loot chest in any JSG structure with loot (Nether gate, Ancient Totem, Naquadah Mine, Tokra tunnel)
- This page is simillar to normal notebook page, but it shows only 7 symbols without Poin of Origin
- You can also find suspicious page with 8 symbols (without PoO again). This page leads to the End's main island (or near that island)
- In stronghold loot chests there is 100% chance of spawning Sus Page with 8 symbols address (to the End)

Easier Poin of Origins Addon's Importing:
- There is now new command to import all new point of origins from the JSG Milky Way Origins Addon (can be found on curseforge or discord)
- just type /jsg help for more informations

Admin Controller:
- New creative-only item that should help admins of server to maintain stargate network
- This item, when it's used, will show you current gate's status, dialed address and current dialing progress
- You can also scroll through list of gates on the server/world
- This list also contains "pre-registered" gates from SG-OD (they are gray, can not change its name and position is missing)
- Next to the field for name of the entry (yes, you can rename the entry and it will save for all people on the server) is button
- This button has 5 modes: (Switch modes by right-clicking the button | Left-click will trigger the action)
1. Slow-dial address: (green arrow)
- this mode will dial address like the computer (ring will spin, engage symbol, then spin again...)
2. Fast-dial address: (double green arrow)
- this mode will dial address like from DHD (on Pegasus gates like DHD with fast dialing enabled | on Universe gates like fast dialing enabled)
3. Nox-dial address: (gate pictogram)
- this mode is the fastes way to dial an address, but doesn't work for Universe gates (because they are older than other types of gates)
- all symbols are dialed at once
- there will be also no Kawoosh when wormhole establish
-----------------------------
4. Give addresses: (notebook)
- this mode will give you notebook containing all symbol types addresses (Milky Way, Pegasus and Universe)
- to get universe address to dialer, just remvoe the universe address from the notebook (insert key -> red X) and put that notebook page with dialer into crafting
5. Teleport to gate's location: (ender pearl)
- this mode do exactly how its called :) (teleports you to gate's location)
- When you dialing using this controller, no power from the gate will be used and no power is needed in the gate to operate

System of Breaking/Disasembling Gates:
- From now you can not break gate using any tool
- To break a gate, you need to right-click target gate block with JSG Wrench
- If you right-click the base block with holding shift, the whole gate will break and blocks will be put into your inventory

Creative Items are no longer usable in Survival mode:
- From now only players in creative mode can use creative items/blocks from JSG
- This helps security on servers

Gate's Bearing:
- Bearing prop has now ability to change its size acording to gate's size

Animations of Event Horizon:
- There are new animations of event horizon from the back of the gate
- We also fixed glitch with event horizon, when gate is opening

FOR DEVELOPERS:
Added API:
- you can now use Stargate<type>Controller class in dev.tauri.jsg.api.controller package to safelly operate gate from your mod
- if you found anything missing, please write us a message on our discord

- you can also generate gates by StargateGenerator class in dev.tauri.jsg.api package
Fixed:
Fixed EH sound loop problem
Advanced rocketry (and simillar mods) dimensions are now registered in jsgDimensions.json file (Issue #268)
Fixed some internal issues that have been crashing game
Fixed problem with pregenerating world (Issue #274)
Fixed problem with AR meteors (Issue #275)

v4.11.1.0 Release
MineDragonCZ_
Added:
Personal Shield function for Shield Emitter (WIP)
Creative Iris
Config option to change gate speed in the main menu
Iris toggler through Uni dialer + mode -> shift + click in nearby/memory/status mode
Configs reload command /jsg reloadconfig
Camo blacklist
Decor blocks (Abydos pot and lamps etc...)
Destiny Gate Bearing
Destiny Floor chevron
Destiny CO2 Blasters
getSymbolsNeeded() for OC (gates)
Option in tile config to force unstable state of the gate
Random generated gates now have 5% chance (by default) to become forced-unstable
White flash when going through the gate
Command to reset stargate's fake pos
Own Commands/SubCommands API for developers (such as JSGAddon)
Config option to change images count in the main menu slide show (for developers of resource packs)
Orange universe gate's shield (can be disabled in tile config)
Added getter isUnstable for OC
Edited:
Redo all commands (run "/jsg help" for info)
Config of Dimensions and Structures
Ancient sign is now passable
New loading music
Loading music now plays right after soundhandler loads
Unstable animation
Raycaster
Fixed:
Nether gate large structure (added)
Light of TR platform
Incompatibility with WarpDrive mod
Machines can be now broken by iron pickaxe (or higher level)
Fixed #247
Machines sounds bug
Typos
Structure spawn command rotation
Server-side raycaster
Problem with updating tile configs on server
Pegasus spining animation on servers

v4.11.0.8 Release
MineDragonCZ_
Fixed:
Fixed #245

v4.11.0.7 Release
MineDragonCZ_
Added:
Logo on startup
Compatibility with FluidLogged-API mod
Fixed:
Rings render - finally
Language
Creative Tab of records - icon

v4.11.0.6 Release
MineDragonCZ_
Added:
Config option to change speed of gate dialing
Config option to change color of dialing helper (CLIENT)
DimId into /sgcloseall command
More temperatures unit (config)
Edited:
Sounds of UNI gate
Timing of UNI symbols engaging
Model of Ancient Assembler
Rings height can be now set in range <-15;15> (from <-40;40>)
New config generated
Fixed:
"Zat fired through gate crashes game" (#229)
Rings render
Fixed #241
Fixed #238
Fixed #235
Fixed #236
Fixed #237 (hopefully)
Fixed #224
Bugged chevrons with fast-speed DHD-OC dial

v4.11.0.5 Release
MineDragonCZ_
Fixed:
Fixed #221

v4.11.0.4 Release
MineDragonCZ_
Added:
New sounds - by Harald DL
Added DimId into /sgquery command
Added creative items (WIP)
Edited:
Improved ZPM Capacity
Improved model of one origin
New config system
Fixed:
Fixed #217

v4.11.0.3 Release
MineDragonCZ_
Added:
Users can now create own point of origins easily (more info will be on our wiki)
Added loading music (can be disabled in config)

v4.11.0.2 Release
MineDragonCZ_
Fixed:
Fixed #213
Fixed #212
Fixed #211
Fixed NBT problem around Tokra's structure

v4.11.0.1 Release
MineDragonCZ_
Edited:
Corrected Assembler recipes
Fixed:
Fixed/Added missing recipes

v4.11.0.0 MECHANICAL UPDATE Release
MineDragonCZ_
Added:
Method "getNearbyGates()" for stargate component
Ancient Assembler
Crystal Chamber
Ore Washing Machine
PCB Factory
ZPMs
ZPM Hub
ZPM Slot
New mechanic of ores and ingots
Gears, Plates, Tools, Dusts, Nuggets, ...
New structures of spawned gates
New fragments (items)
Pegasus blend for Pegasus Crystal
Naquadah mines structures random generated in the world
Tokra's Crystal Tunnels structures random generated in the world
Laser Beamer
Sooty Overlay for Pegasus Gate
Buried Gates if you bury a gate, the gate becomes undailable
Orlin Gate Burned Texture State
If an iris now gets more hits in a row it starts heating up!
Gates now start heating up, when they are nearby lava
Gate can charge itself by lightning bold
Beamers now hit entities in the beam and vaporize blocks in that beam
Tokra AI (can toggle rings)
Emissive textures for chevrons, PEG symbols, DHDs, ZPMs, TR Controller, Beamers
Multiple PoOs each dimension and overlay now has own Point Of Origin (only MW gates)
Advancements
Efficiency upgrade crystal for DHDs
Capacity upgrade crystal for DHDs & Rings
Ancient Sign
New Main Menu
Informations tab for stargates (in GUI)
New structure called "Ancient totem" (with ZPM as loot)
Edited:
INCOMPATIBLE WITH RESOURCE PACKS FOR 4.10.1.1 OR LOWER
New textures and models!
BEAMERS
New config -> all configs in one folder "jsg"
New config file for dimension -> needed because of new system for PoOs
Fixed:
Laggy EH when its not rendering
FPS drops (hoppefully)

v4.10.1.1 Release
MineDragonCZ_
Added:
Added #142
Added WIP rings platform block
Edited:
Changed volume of pegasus sounds
Changed method getAunisVersion() to getJSGVersion() in OC integration
Fixed:
Fixed #187
Fixed #164
Fixed #160
Fixed non-thermal crafting recipes
Made stuff to prevent #163 happen (if still happening - disable wrong side killing in config)
Website
Web changelog
v1.1.0
Download site
Issues site
Team site

v1.0.0
Web creation
Credit
PNG Icons: Flaticon
CSS/JS Icons: Font Awesome
Responsivity: Bootstrap v5.0.2
Web created by: Vojtech (MineDragonCZ_) Sin
Base of design by: Zabak.eu
Web created using HTML5, CSS3, Plain JS, JQuery and PHP