Website
Web changelog
v1.1.0
Download site
Issues site
Team site

v1.0.0
Web creation
Credit
PNG Icons: Flaticon
CSS/JS Icons: Font Awesome
Responsivity: Bootstrap v5.0.2
Web created by: Vojtech (MineDragonCZ_) Sin
Base of design by: Zabak.eu
Web created using HTML5, CSS3, Plain JS, JQuery and PHP
1.20.x
v5.1.0.3 Release
MineDragonCZ_
Edited:
Setaddress now accepts symbol's ids
New EH flicker sounds
Made unstable animations better
Fixed:
Fixed crash that occured sometimes on server while generating a stargate (Issue #134)
Fixed iris not opening after gate close on milkyway, tollan and movie gates
Fixed Orlin's gate sometimes not burn out
Fixed Orlin's gate burn out when dialing fail
Fixed stargate energy consume & seconds to close
Fixed seconds to close doesn't show milliseconds
Maybe fixed players being visible for others while in wormhole
Fixed iris not killing players sometimes
Fixed Abydos gate sometimes doesn't set it's address correctly

v5.1.0.2 Release
MineDragonCZ_
Fixed:
Fixed crash on client when opening stargate GUI

v5.1.0.1 Release
MineDragonCZ_
Edited:
Changed RF to FE
Reduced RIG chance to the half
Fixed:
Fixed gates drawing power from both sides
Fixed gate GUI display -1 seconds to close
Fixed 7th and 8th symbol check when dialing gate

v5.1.0.0 Release
MineDragonCZ_
Modified Abydos dimension:
The world generation has been changed and smoothed out
You can now find Abydos cities in the Abydos dimension
There is new structure with cartouches and addresses of gates picked up from the SG network:
To locate this structure make a cartographer villager on Abydos and level him up to level 5, then you can trade the "Old Abydos map"
Some of the symbols on a cartouche can be missing
More about cartouches below
You can also find Abydos dungeon underground with loot

The main pyramid has been redesigned to look more like from the show:
The secret room location has changed to the right side of the gate room (behind wall)
There is another secret location accesible by transprot rings, if the JSG: Rings and Transporters addon is installed.
If JSG: Decoration addon is present, the braziers made up from campfire and cauldron are replaced by actual braziers from the show.
This modifications made old Abydos dimension unplayable with this version of the mod.
We added GUI by which you can delete this dimension safely and regenerate it - this doesn't effect servers!!!
On server you need to manually delete that dimensions or better the whole world.

Abydos pyramidNaquadah spiresAbydos city Naqada




Dungeon entranceCampfireAbydos cartouche




Stargates dimension generator:
We are introducing the stargates dimension generator into the game!
This feature will generate a stargate in every supported dimension when the world is first loaded up or when there is no stargate in that dimension.
The supported dimensions can be added by datapacks - read documentation https://justsgmod.eu/docs/?type=1.20&cat=dimensions&top=dimension_generator


Cartouches:
The cartouches are capable of displaying stargate's address.
There are multiple variants for each supported block (sandstone, stone, end stone etc...).
You can craft these cartouches and then using JSG hammer in the right hand and filled notebook page in the left hand you can chisel the address into the cartouche.
You can also copy the cartouche's address by holding empty notebook page in the left hand and black chalk in the right hand.
The cartouche's address can also be colored by using a dye or you can mek the symbols shine by applying glowing ink sack.

Get started in the survival:
You can find a stargate randomly generated in the overworld.
If you want to go to the Abydos, you can level up any overworld cartographer villager to level 5 and trade a "Chappa'ai Location Map".
That map will bring you to a burried Movie style gate with a cartouche on it.
The address on that cartouche leads to the Abydos dimension.
You can then dial that address using a DHD or using that Movie gate and computer from ComputerCraft: Tweaked mod.


Crystal based technology:
You can now inject a crystal seed into one of its supporting blocks (stone, sandstone, netherrack etc...)
The crystal will then slowly grow inside the block until it forms a new budding block of that crystal.
However, this growing process can fail in any phase and the seed will just die.
To prevent this scenario, you can use Crushed calcite to speed up the growing proccess and feed the crystal enough that this proccess will not fail.

Orlin's gate new mechanic:
Changed maximum open count from 2 to 1
Incoming wormholes now don't effect open count and gate can accept them even if it's broken
It can now dial any 7-symbols (including PoO) address:
You can select which gate by a notebook page with an address required for the crafting recipe of the gate's base block
So by default this gate will not transport you to the Nether, but you can achive that by printing a notebook page with Nether's address on the printer and crafting the base block with that page
It now doesn't have lore Earth's address set by default:
To copy Orlin gate's address, right-click on it with empty notebook page
When copying address, there is small chance that one or more symbols will be missing on the page
Animations, sounds and models were improved on this gate

Just StargateWith Bottom SupportsWith Top SupportsWith All SupportsWith Ramp




Other changes:
Added:
Command for Random Incoming Generator (RIG) initialization
Default RIG waves
Support for CC:T wireless modem (stargates, printer) - see wiki
Missing events for stargates for CC:T & OC:II - see wiki
Support for addons
Trades for Priest villagers
New MW and PG DHD models - created by EmrysHilda
Refined Naquadah Items / Block
Advancements
Missing crafting / smelting recipes
Missing minecraft tags (using ingots as beacon, payment, beacon pyramid blocks, boss imunne blocks, Cannot replace, carver replaceables, vibration, crystal blocks, resonance, invalid spawn...)
Missing forge tags
Thermal expansion Recipes
Mekanism recipes (except Alloying)
Immersive Engineering recipes
Create recipes
Ad astra recipes compatibility
Tinkers Construct Recipes
Tinkers Construct tools, armors etc.
Entries in Tinkers Construct books
Items for compatible mods crafting (incomplete gears, chocolate, bar, stone iris blade)
JSG integration tab
Biome overlay tags
Biome tags
All variants crystal seeds
Ancient font
Shield humming sound
Trigger events for Vanilla recipes book
New single_use_stargate tags
Raw material blocks
Priest Villager zombies textures
Missing methods for CC
Universe Nox dialing
Notebook page lore
WIP lore for movie gate
Notebook page display IDs
API for ModelsHolder
Orlin gate burn out model, texture and sound
Authentical Movie stargate sounds
Movie stargate animations
Development debug mode
Added new processor_lists
Abydos sand
Abydos nagada City / villages - created by JimmyBlether
Hint for abydos puzzle door
cube models
crushed calcite
Abydos dim fixer
Feature to clear template pool by injector
Abydos dungeon - created by JimmyBlether
Naquadah ore spire
Sound when feeding unstable crystal budding blocks
Stargate inventory preserve in its drop
Unstable crystal buddings block mechanic
Dimensions stargate generation
Stargate generator info screen
ad astra biomes to SG worldgen
custom jigsaw structure type
Nether stargate worldgen
End stargate worldgen
Stargate structures generation with other mods (compat structures)
Loot inside JSG structures
JSG Bill Gates command
New stargates structures - created by JimmyBlether
Orlin stargate ambient sounds
volume control button in main menu
water render issue when JSG models in view
Possibility to replace OBJ models with Resource packs
Titles for DHD glyphs
Lemon block
Unstable budding block stages
Universe linkable tag
Knife

Fixed:
Issue #90 - Installed glyph crystals replaced with note page
Issues #94, 95 - Power problems
Page light
In-game config not saving values
Nullpointer caused by slow packets
Priest not afraid of zombies
Null pointer in MW renderer
Null pointer - configs
Issue with diferent camoblocks in default structures with modpack list changes
raycaster not working on farmland, soulstone...
Render depth of handheld models in GUI
Handheld models positions
Issues with DHD linking
Issues with Point of Origin
Issues with DHD render
Invisible block shadow & strength
9th and 8th glyphs address actually multiply power draw
Universe dialer & GDO lighting
Redstone dialer
Orlin gate merge system
Laggy Admin Controler on server
GUI position of clusters
Stargate center block being destroyed by kawoosh
Orlin member open count state
Issue #113 - duplicate stargate address
Issue with stargate address generation
CC -dialAddress method
Universe stargate fast dialing
Dialing helper
Address generation not remaining same
JSG-JEI GUI layer warning
Address not showing up in GUI when gate built
Power consumption of gates
Issue #116
Issue #118
Camo block render glitch when placed
Stargates rotations and bounding boxes
Kawoosh killing bounding boxes
Temporary fertilizer block placement
Temporary stargate parts block placement
Temporary block placement
Break particles of DHDs
Issue #125
Merger - getting size from config
DHD fluid filling
Color blend of EH and black hole
Whole ingame config randomly reseting
Crash from IntRangeConfigOption
Versioning in mc
server side mod

Changed:
RIG system - support for entity NBTs, condition for difficulty, biomes, stargate type...
RIG config format - remapped to new RIG system
Refractor of textures / model loaders
NBT serializers use string ids instead of unordered int id
OC/CC devices from enum to registry
StateTypeEnum from enum to class
Remapped recipes directories
Remapped recipes - ids to tags
Reworked blockstates
Reworked loot tables
Reworked Cauldron integration
Reworked Creative tabs
Renaming textures by ids
Edited mineable tags
Updated camoblock blacklist
Reworked EN translation file
Minor changes in Advancements triggers
Reworked orlin gate blocks textures
Moved some CC methods into abstract gate
GDO LCD translatable
Admin controller GUI
Admin controller not updating properly
Corrected gates power consumption
New event horizon renderer - possibility for multicolor EH
Irises with fixed durability
Abydos worldgen
Remapped Config
worldgen package internally
abydos pyramid - preparation for compat
stargate generations Async
Main menu - acts, stargate model option,
stargate village worldgen
Shield opening sound
ScheduledTaskType.java type to class from enum
Preparation of Orlin gate for worldgen
Orlin stargate can be dialied from any dimension
Updated packet handler & stargate listener
Updated EH a Kawoosh temple textures
Moved budding blocks to own generation tag
Mastadge seat pos
Internal changes (cleaning up source code, changes in registry system, raycaster, API)
Changes to port to NeoForge
Rewrite of whole stargate system (render, teleport, animations, energy...)

Removed:
ore_block JSG tag
unused textures
unused Item json models
unused Block json models
Transport rings symbols
Forgotten debug print
Budding block from geodes generation
Irises durability from JSGConfig
Old loot tables
Deleted Lantea lapis ore (legacy: pegasus crystal)
Deleted Ancient Alphabet (legacy version)
Unused imports in CommonListener
Budding blocks from geodes generation tag
Temporaly WIP content(Cartouche, JUB, Custom shader)
Create train compatibility

v5.0.6.1 Beta
MineDragonCZ_
Fixed:
Fixed #89 (Uni dialer crash)

v5.0.6.0 Beta
MineDragonCZ_
Added:
Added printer for notebook pages:
You can now print notebook pages by inserting empty pages and cartridges
You can also print text on them when using OC/CC integration
Added priest profession for villagers: (WIP)
There si chance that when you find stargate in village, you can find Priest too. This villager si special! You can trade JSG resources with him such as crystals, ingots...
This villager can also travel trough gates and can escape from the village, so keep an eye on him!
More info will be on our wiki.
Textures for these villagers were made by K King
Added /jsg prepare command:
You can prepare stargate and DHD before saving them into NBT structure.
This command will unlink the DHD from stargate and tell the stargate that it should regenerate (reconnect to network) when is loaded.
Added /jsg sgsetaddress command:
JSG wrench can now rotate stargate blocks (and blocks marked in its tag)
Added rotations for toaster
Added cauldron recipes into JEI
Added loots into some of JSG structures (WIP)
Added creative capacitor
Added new better RIG system (new config for it can be found in mod's config dir):
You can now setup waves
Debug:
Added display of currently loading texture/model in early loading screen
Added config option to change EH segments count
Edited:
Complete change of ingame block's config (Stargate ingame config in its GUI) - MrSpagetty (subject to change)
Complete change of integration to CC/OC (in code only)
Moved kawoosh invincible blocks into block tag (from config)
Fixed:
Fixed kawoosh hitboxes
Fixed DHD hitboxes when crouching (#70)
Fixed AC search bar
Fixed negative durability of items
Fixed projectiles not correctly hitting Iris
Fixed lag spikes caused by temperature checks of gates
Optimized pegasus renderer of its symbols
Fixed generation of stargates inside vllages - now only one gate per village
Fixed JEI not rendering properly in SG/DHD guis
Fixed transparency of building helper
Fixed notebook integration for dialing helper
Fixed buckets not identifying as buckets
Reduced lag spikes when multiple gates are placed down
Fixed textures and models not loading when MC instance is loaded inside folder with special characters (#77)
Fixed dialAddress() method in CC:T integration
Fixed UNI gate in main menu symbols lighting
Fixed Event Horizon render packets not sent when gate is loaded and EH was forming (#78)
Fixed minecraft music playing when JSG main menu music is playing
Fixed beeing stuck in wormhole animation when player die
Removed:
Cleanup of config - removed unused variables
Removed old RIG

v5.0.5.0 Beta
MineDragonCZ_
Added:
Added Orlin's gate new system - you can set up it's target address via crafting recipe
Added crafting recipes
Added cauldron recipes (see instructional video here: https://www.youtube.com/watch?v=UaK8nZdY8VU)
Added Universe dialer
Added GDO (Iris openner)
Added option to set dimension as black hole effected one - this will create blackhole vortex on every outgoing gate to this dimension
Added siren sounds as music discs
Added wormhole travelling animation for cross-dimensional teleports
Added command to spawn stargate
Added small crystals
Added key bindings
Added notebooks (pack multiple notebook pages into one book)
Added generation of geodes per biome (see wiki)
Added enhanced wormhole travel animations - different type of wormhole depending on target gate type
Added rendering of handheld items (GDO, dialer) from the third person view
Added new crafting materials
Added black chalk - will be usefull in survival update pt. III
Added support for Libre Computers (OC2)

ComputerCraft: Tweaked:
Added events for stargates - event names are same as in OC on 1.12

(For Devs) Added registry of internal stargate events into Stargate API
Edited:
Updated Tollan chevrons texture
Moved lightning chance config option into dimension config - so now you can set different chance per dimension
Made Pegasus and Universe gates accept "Point of Origin" (case insensitive) as their PoOs - by MrSpagetty
Iris will now destroy items (remove, not kill) -> if you smash minecart with chest/hopper against iris items will not drop from the chest's/hopper's inventory
Fixed:
Fixed Crash when building block next to SG redstone output device (issue #64)
Fixed Iris code visibility when tab is closed (issue #48)
Fixed Texture of Event Horizon of Tollan gate
Fixed Crash when closing Tollan gate shield
Fixed compatibility with TerraFirmaCraft falling blocks
Fixed grass block tint when placed as camo block
Fixed world saving bug - TheRealM18
Fixed SGN stargates dupe
Fixed AC Dim Config unsync bug
Fixed SGN dupe of gates
Fixed Admin Controller bug due to un-sync dimension config
Fixed sounds - thanks Fredy :)
Fixed Minecarts server crashes
Reduced lag spikes caused by updating temperature of gate
Reduced spawn rate of geodes
Removed:
Removed old config variables which have no longer any function
Removed unused items
Removed unused sounds
Removed crystal seeds
Removed impure and purified items as part of change to minecraft vanilla ore progression
Removed support for OC2: Reimagined

v5.0.4.1 Beta
MineDragonCZ_
Added:
Sirens - WIP
Edited:
Redone stargate network
Fixed:
Fixed https://youtu.be/h43JgzjHd_o
Fixed textures on servers
Fixed drops & geode spawn rate
Fixed renaming in AC
Other minor fixes
Fixed getGateType() method in cc:t and oc2:r

v5.0.4.0 (Survival Update Pt.I) Beta
MineDragonCZ_
Added:
Added Orlin's gate (WIP)
Added Tollan gate (WIP)
Added Movie gate (WIP)
Added Mastadge to Abydos dim
Compatibility with Shaders - thanks to IMS
Added dialAddress() method for OC2:R
Redstone IO devices - see wiki
Added Cover blocks for gates (Camo blocks)
Create Train compatiblity (only cross-dim for this moment)
Added wormhole travelling animation (only same-dim for this moment)
Added Black Hole vortex
Added sub-tick for EH - now it can teleport fast moving objects
Added generation of ores (Naquadah, Trinium, Titanium)
Added generation of geodes with crystals
Added Music discs
Added support for MilkyWay Origins Addon

Added API for Transport Rings future addon
Added API for creating custom gate types and symbol types
Edited:
Completely changed rendering of all OBJ models (gates, DHD...) - thanks to IMS
Main menu background
Fixed:
Fixed not merged gates in structures
Fixed lagging DHD in GUI
Fixed block drops
Fixed chunkloading
Fixed #52
Fixed dialAddress() method for OC2:R & CC:T
Removed:
Disabled buttons double click in main menu

v5.0.3.1 Beta
MineDragonCZ_
Fixed:
Fixed crash without CC:T

v5.0.3.0 Beta
MineDragonCZ_
Added:
Abydos moons and pyramid with stargate
OpenComputers II: Reimagined integration
ComputerCraft: Tweaked integration
Structures near villages
Intro inside Main Menu
New images inside Main Menu
New sounds inside Main Menu
Tooltips for most items
Edited:
Loading of textures and models - optimized
JSG and Tau'ri Dev Main Menu Logo
Fixed:
Abydos bedrock layer was added
Fixed Oculus (mostly)
Fixed Rendering fluids inside tanks
Fixed Admin Controller scrolling
Fixed Energy requirements between dimensions
Fixed outlines of DHDs and Stargates

v5.0.2.1 Beta
MineDragonCZ_
Added:
Added scrolling in main menu buttons
Fixed:
Fixed Server side crash
Fixed Admin Controller linking
Fixed Embeddium incompatibility
Other minor fixes

v5.0.2.0 Beta
MineDragonCZ_
Added:
Added basic prototype of Abydos dim
Added prototype of structure gen near villages
Added Universe gate
Added Pegasus gate and its DHD
Fixed:
Fixed light of the models
Fixed notebook pages names
Fixed warnings inside log
Fixed sounds

v5.0.1.0 Alpha
MineDragonCZ_
Fixed:
Fixed some crashes
Fixed capacitors
Fixed GUI updates
Fixed scrolling in Config tab
Fixed renaming entries inside AC

v5.0.0.3 Alpha
MineDragonCZ_
Added:
Added blocks for biome overlay (BO tab is now useful :D)
Added textures of buckets and fluids in hand
Fixed:
Fixed iris code entering crash
Fixed problem with burried state (water and fluids)
Fixed problems with tp away from sg
Fixed rotations and movement vectors
Fixed hitboxes
Fixed teleporting to other dims
Fixed entering wrong side of EH of horizontal gates
Fixed member block's water logging

v5.0.0.2 Alpha
MineDragonCZ_
Fixed:
Fixed server-side crash
Minor fixes about rotations of the EH and the gate
Fixed capacitor issues (i hope)

v5.0.0.0 Alpha
MineDragonCZ_
Added:
Added Milky Way stargate
Added main menu
Added DHD Milky Way
Added Admin Controller
Added Items
Added 2 creative tabs
Added RIG Added Notebook pages
Added Horizontal gates system
Secrets of Avalon
v3.0.0.1 Release
Fredyman_95
Added:
Locked recipe and usage for laser crystal - locked under gamestage
Locked recipe and usage for Orlin base block - locked under gamestage (instead of removing recipe)
Added tooltip for non tradedable items
Added tooltip for treetap and sticky resin
Edited:
Updated JSG

v3.0.0.0 Release
Fredyman_95
Added:
New map
New story
New progress
Edited:
Renamed the modpack and server
1.12.x
v4.11.2.8 Release
MineDragonCZ_
Added:
Added intro animation into main menu
Edited:
New Kawoosh (from 1.20)
Fixed:
Fixed Beamers duplicating items
Fixed TR teleport position
Removed:
Old kawoosh model

v4.11.2.7 Release
MineDragonCZ_
Edited:
Updated main menu to 1.20.1 version
Fixed:
Fixed AC scrolling
Fixed #318 (Bug: AC tries to register dim that is not registered)
Fixed energy costs cross dim

v4.11.2.6 Release
MineDragonCZ_
Fixed:
Fixed SG problem with capacitors init after world load

v4.11.2.5 Release
MineDragonCZ_
Edited:
Updated de and fr lang
Fixed:
Fixed #292
Fixed #291
Fixed #290
Fixed #298
Fixed OC iris IDC method

v4.11.2.4 Release
MineDragonCZ_
Fixed:
Fixed Notebook nullpointe
Fixed Harald's crash
Fixed luspacer_902's crash

v4.11.2.3 Release
MineDragonCZ_
Fixed:
Fixed Admin Controller packets

v4.11.2.2 Release
MineDragonCZ_
Added:
Added #287
Edited:
Lang update
Fixed:
Fixed java.lang.NoClassDefFoundError: net/minec
Fixed #286
Fixed notebook gen in Admin Controller

v4.11.2.1 Release
MineDragonCZ_

v4.11.2.0 Release
MineDragonCZ_
Added:
Portals (Nether and End) are Disabled:
- Nether and End portals are now disabled by default
- To get to Nether, use Orlin's gate
- To get to the End. you need to find special Suspicious page (more info lower)
- This option can be toggled in config

Stargate Generator For Other Dimensions (SG-OD):
- From now all registered dimensions have own "pre-registered" gate
- This gate will generate on random position in the target dimension when its dialed
- Generation of the gates can cause lag spikes, so its recommended to pregenerate (dial all these addresses) on servers (for that you can use new Admin Controller)
- This generator ignores Overworld and Nether (because in overworld, you can find gates and in Nether, there is gate generated by Orlin's gate)
- In the End there is not Milky Way gate (like in other dimensions), but Universe (Destiny's) gate (so you need Universe gate or 9 symbols to dial that address)

Suspicious Pages (Sus Pages):
- In this update we added new form of getting addresses of gates
- There is chance to get this page from loot chest in any JSG structure with loot (Nether gate, Ancient Totem, Naquadah Mine, Tokra tunnel)
- This page is simillar to normal notebook page, but it shows only 7 symbols without Poin of Origin
- You can also find suspicious page with 8 symbols (without PoO again). This page leads to the End's main island (or near that island)
- In stronghold loot chests there is 100% chance of spawning Sus Page with 8 symbols address (to the End)

Easier Poin of Origins Addon's Importing:
- There is now new command to import all new point of origins from the JSG Milky Way Origins Addon (can be found on curseforge or discord)
- just type /jsg help for more informations

Admin Controller:
- New creative-only item that should help admins of server to maintain stargate network
- This item, when it's used, will show you current gate's status, dialed address and current dialing progress
- You can also scroll through list of gates on the server/world
- This list also contains "pre-registered" gates from SG-OD (they are gray, can not change its name and position is missing)
- Next to the field for name of the entry (yes, you can rename the entry and it will save for all people on the server) is button
- This button has 5 modes: (Switch modes by right-clicking the button | Left-click will trigger the action)
1. Slow-dial address: (green arrow)
- this mode will dial address like the computer (ring will spin, engage symbol, then spin again...)
2. Fast-dial address: (double green arrow)
- this mode will dial address like from DHD (on Pegasus gates like DHD with fast dialing enabled | on Universe gates like fast dialing enabled)
3. Nox-dial address: (gate pictogram)
- this mode is the fastes way to dial an address, but doesn't work for Universe gates (because they are older than other types of gates)
- all symbols are dialed at once
- there will be also no Kawoosh when wormhole establish
-----------------------------
4. Give addresses: (notebook)
- this mode will give you notebook containing all symbol types addresses (Milky Way, Pegasus and Universe)
- to get universe address to dialer, just remvoe the universe address from the notebook (insert key -> red X) and put that notebook page with dialer into crafting
5. Teleport to gate's location: (ender pearl)
- this mode do exactly how its called :) (teleports you to gate's location)
- When you dialing using this controller, no power from the gate will be used and no power is needed in the gate to operate

System of Breaking/Disasembling Gates:
- From now you can not break gate using any tool
- To break a gate, you need to right-click target gate block with JSG Wrench
- If you right-click the base block with holding shift, the whole gate will break and blocks will be put into your inventory

Creative Items are no longer usable in Survival mode:
- From now only players in creative mode can use creative items/blocks from JSG
- This helps security on servers

Gate's Bearing:
- Bearing prop has now ability to change its size acording to gate's size

Animations of Event Horizon:
- There are new animations of event horizon from the back of the gate
- We also fixed glitch with event horizon, when gate is opening

FOR DEVELOPERS:
Added API:
- you can now use Stargate<type>Controller class in dev.tauri.jsg.api.controller package to safelly operate gate from your mod
- if you found anything missing, please write us a message on our discord

- you can also generate gates by StargateGenerator class in dev.tauri.jsg.api package
Fixed:
Fixed EH sound loop problem
Advanced rocketry (and simillar mods) dimensions are now registered in jsgDimensions.json file (Issue #268)
Fixed some internal issues that have been crashing game
Fixed problem with pregenerating world (Issue #274)
Fixed problem with AR meteors (Issue #275)

v4.11.1.0 Release
MineDragonCZ_
Added:
Personal Shield function for Shield Emitter (WIP)
Creative Iris
Config option to change gate speed in the main menu
Iris toggler through Uni dialer + mode -> shift + click in nearby/memory/status mode
Configs reload command /jsg reloadconfig
Camo blacklist
Decor blocks (Abydos pot and lamps etc...)
Destiny Gate Bearing
Destiny Floor chevron
Destiny CO2 Blasters
getSymbolsNeeded() for OC (gates)
Option in tile config to force unstable state of the gate
Random generated gates now have 5% chance (by default) to become forced-unstable
White flash when going through the gate
Command to reset stargate's fake pos
Own Commands/SubCommands API for developers (such as JSGAddon)
Config option to change images count in the main menu slide show (for developers of resource packs)
Orange universe gate's shield (can be disabled in tile config)
Added getter isUnstable for OC
Edited:
Redo all commands (run "/jsg help" for info)
Config of Dimensions and Structures
Ancient sign is now passable
New loading music
Loading music now plays right after soundhandler loads
Unstable animation
Raycaster
Fixed:
Nether gate large structure (added)
Light of TR platform
Incompatibility with WarpDrive mod
Machines can be now broken by iron pickaxe (or higher level)
Fixed #247
Machines sounds bug
Typos
Structure spawn command rotation
Server-side raycaster
Problem with updating tile configs on server
Pegasus spining animation on servers

v4.11.0.8 Release
MineDragonCZ_
Fixed:
Fixed #245

v4.11.0.7 Release
MineDragonCZ_
Added:
Logo on startup
Compatibility with FluidLogged-API mod
Fixed:
Rings render - finally
Language
Creative Tab of records - icon

v4.11.0.6 Release
MineDragonCZ_
Added:
Config option to change speed of gate dialing
Config option to change color of dialing helper (CLIENT)
DimId into /sgcloseall command
More temperatures unit (config)
Edited:
Sounds of UNI gate
Timing of UNI symbols engaging
Model of Ancient Assembler
Rings height can be now set in range <-15;15> (from <-40;40>)
New config generated
Fixed:
"Zat fired through gate crashes game" (#229)
Rings render
Fixed #241
Fixed #238
Fixed #235
Fixed #236
Fixed #237 (hopefully)
Fixed #224
Bugged chevrons with fast-speed DHD-OC dial

v4.11.0.5 Release
MineDragonCZ_
Fixed:
Fixed #221

v4.11.0.4 Release
MineDragonCZ_
Added:
New sounds - by Harald DL
Added DimId into /sgquery command
Added creative items (WIP)
Edited:
Improved ZPM Capacity
Improved model of one origin
New config system
Fixed:
Fixed #217

v4.11.0.3 Release
MineDragonCZ_
Added:
Users can now create own point of origins easily (more info will be on our wiki)
Added loading music (can be disabled in config)

v4.11.0.2 Release
MineDragonCZ_
Fixed:
Fixed #213
Fixed #212
Fixed #211
Fixed NBT problem around Tokra's structure

v4.11.0.1 Release
MineDragonCZ_
Edited:
Corrected Assembler recipes
Fixed:
Fixed/Added missing recipes

v4.11.0.0 MECHANICAL UPDATE Release
MineDragonCZ_
Added:
Method "getNearbyGates()" for stargate component
Ancient Assembler
Crystal Chamber
Ore Washing Machine
PCB Factory
ZPMs
ZPM Hub
ZPM Slot
New mechanic of ores and ingots
Gears, Plates, Tools, Dusts, Nuggets, ...
New structures of spawned gates
New fragments (items)
Pegasus blend for Pegasus Crystal
Naquadah mines structures random generated in the world
Tokra's Crystal Tunnels structures random generated in the world
Laser Beamer
Sooty Overlay for Pegasus Gate
Buried Gates if you bury a gate, the gate becomes undailable
Orlin Gate Burned Texture State
If an iris now gets more hits in a row it starts heating up!
Gates now start heating up, when they are nearby lava
Gate can charge itself by lightning bold
Beamers now hit entities in the beam and vaporize blocks in that beam
Tokra AI (can toggle rings)
Emissive textures for chevrons, PEG symbols, DHDs, ZPMs, TR Controller, Beamers
Multiple PoOs each dimension and overlay now has own Point Of Origin (only MW gates)
Advancements
Efficiency upgrade crystal for DHDs
Capacity upgrade crystal for DHDs & Rings
Ancient Sign
New Main Menu
Informations tab for stargates (in GUI)
New structure called "Ancient totem" (with ZPM as loot)
Edited:
INCOMPATIBLE WITH RESOURCE PACKS FOR 4.10.1.1 OR LOWER
New textures and models!
BEAMERS
New config -> all configs in one folder "jsg"
New config file for dimension -> needed because of new system for PoOs
Fixed:
Laggy EH when its not rendering
FPS drops (hoppefully)

v4.10.1.1 Release
MineDragonCZ_
Added:
Added #142
Added WIP rings platform block
Edited:
Changed volume of pegasus sounds
Changed method getAunisVersion() to getJSGVersion() in OC integration
Fixed:
Fixed #187
Fixed #164
Fixed #160
Fixed non-thermal crafting recipes
Made stuff to prevent #163 happen (if still happening - disable wrong side killing in config)