Modified Abydos dimension:
The world generation has been changed and smoothed out
You can now find Abydos cities in the Abydos dimension
There is new structure with cartouches and addresses of gates picked up from the SG network:
To locate this structure make a cartographer villager on Abydos and level him up to level 5, then you can trade the "Old Abydos map"
Some of the symbols on a cartouche can be missing
More about cartouches below
You can also find Abydos dungeon underground with loot
The main pyramid has been redesigned to look more like from the show:
The secret room location has changed to the right side of the gate room (behind wall)
There is another secret location accesible by transprot rings, if the JSG: Rings and Transporters addon is installed.
If JSG: Decoration addon is present, the braziers made up from campfire and cauldron are replaced by actual braziers from the show.
This modifications made old Abydos dimension unplayable with this version of the mod.
We added GUI by which you can delete this dimension safely and regenerate it - this doesn't effect servers!!!
On server you need to manually delete that dimensions or better the whole world.
| | |
| Abydos pyramid | Naquadah spires | Abydos city Naqada |
| | |
| Dungeon entrance | Campfire | Abydos cartouche |
Stargates dimension generator:
We are introducing the stargates dimension generator into the game!
This feature will generate a stargate in every supported dimension when the world is first loaded up or when there is no stargate in that dimension.
The supported dimensions can be added by datapacks - read documentation https://justsgmod.eu/docs/?type=1.20&cat=dimensions&top=dimension_generator
Cartouches:
The cartouches are capable of displaying stargate's address.
There are multiple variants for each supported block (sandstone, stone, end stone etc...).
You can craft these cartouches and then using JSG hammer in the right hand and filled notebook page in the left hand you can chisel the address into the cartouche.
You can also copy the cartouche's address by holding empty notebook page in the left hand and black chalk in the right hand.
The cartouche's address can also be colored by using a dye or you can mek the symbols shine by applying glowing ink sack.
Get started in the survival:
You can find a stargate randomly generated in the overworld.
If you want to go to the Abydos, you can level up any overworld cartographer villager to level 5 and trade a "Chappa'ai Location Map".
That map will bring you to a burried Movie style gate with a cartouche on it.
The address on that cartouche leads to the Abydos dimension.
You can then dial that address using a DHD or using that Movie gate and computer from ComputerCraft: Tweaked mod.
Crystal based technology:
You can now inject a crystal seed into one of its supporting blocks (stone, sandstone, netherrack etc...)
The crystal will then slowly grow inside the block until it forms a new budding block of that crystal.
However, this growing process can fail in any phase and the seed will just die.
To prevent this scenario, you can use Crushed calcite to speed up the growing proccess and feed the crystal enough that this proccess will not fail.
Orlin's gate new mechanic:
Changed maximum open count from 2 to 1
Incoming wormholes now don't effect open count and gate can accept them even if it's broken
It can now dial any 7-symbols (including PoO) address:
You can select which gate by a notebook page with an address required for the crafting recipe of the gate's base block
So by default this gate will not transport you to the Nether, but you can achive that by printing a notebook page with Nether's address on the printer and crafting the base block with that page
It now doesn't have lore Earth's address set by default:
To copy Orlin gate's address, right-click on it with empty notebook page
When copying address, there is small chance that one or more symbols will be missing on the page
Animations, sounds and models were improved on this gate
| | | | |
| Just Stargate | With Bottom Supports | With Top Supports | With All Supports | With Ramp |
Other changes:
Added:
Command for Random Incoming Generator (RIG) initialization
Default RIG waves
Support for CC:T wireless modem (stargates, printer) - see wiki
Missing events for stargates for CC:T & OC:II - see wiki
Support for addons
Trades for Priest villagers
New MW and PG DHD models - created by EmrysHilda
Refined Naquadah Items / Block
Advancements
Missing crafting / smelting recipes
Missing minecraft tags (using ingots as beacon, payment, beacon pyramid blocks, boss imunne blocks, Cannot replace, carver replaceables, vibration, crystal blocks, resonance, invalid spawn...)
Missing forge tags
Thermal expansion Recipes
Mekanism recipes (except Alloying)
Immersive Engineering recipes
Create recipes
Ad astra recipes compatibility
Tinkers Construct Recipes
Tinkers Construct tools, armors etc.
Entries in Tinkers Construct books
Items for compatible mods crafting (incomplete gears, chocolate, bar, stone iris blade)
JSG integration tab
Biome overlay tags
Biome tags
All variants crystal seeds
Ancient font
Shield humming sound
Trigger events for Vanilla recipes book
New single_use_stargate tags
Raw material blocks
Priest Villager zombies textures
Missing methods for CC
Universe Nox dialing
Notebook page lore
WIP lore for movie gate
Notebook page display IDs
API for ModelsHolder
Orlin gate burn out model, texture and sound
Authentical Movie stargate sounds
Movie stargate animations
Development debug mode
Added new processor_lists
Abydos sand
Abydos nagada City / villages - created by JimmyBlether
Hint for abydos puzzle door
cube models
crushed calcite
Abydos dim fixer
Feature to clear template pool by injector
Abydos dungeon - created by JimmyBlether
Naquadah ore spire
Sound when feeding unstable crystal budding blocks
Stargate inventory preserve in its drop
Unstable crystal buddings block mechanic
Dimensions stargate generation
Stargate generator info screen
ad astra biomes to SG worldgen
custom jigsaw structure type
Nether stargate worldgen
End stargate worldgen
Stargate structures generation with other mods (compat structures)
Loot inside JSG structures
JSG Bill Gates command
New stargates structures - created by JimmyBlether
Orlin stargate ambient sounds
volume control button in main menu
water render issue when JSG models in view
Possibility to replace OBJ models with Resource packs
Titles for DHD glyphs
Lemon block
Unstable budding block stages
Universe linkable tag
Knife
Fixed:
Issue #90 - Installed glyph crystals replaced with note page
Issues #94, 95 - Power problems
Page light
In-game config not saving values
Nullpointer caused by slow packets
Priest not afraid of zombies
Null pointer in MW renderer
Null pointer - configs
Issue with diferent camoblocks in default structures with modpack list changes
raycaster not working on farmland, soulstone...
Render depth of handheld models in GUI
Handheld models positions
Issues with DHD linking
Issues with Point of Origin
Issues with DHD render
Invisible block shadow & strength
9th and 8th glyphs address actually multiply power draw
Universe dialer & GDO lighting
Redstone dialer
Orlin gate merge system
Laggy Admin Controler on server
GUI position of clusters
Stargate center block being destroyed by kawoosh
Orlin member open count state
Issue #113 - duplicate stargate address
Issue with stargate address generation
CC -dialAddress method
Universe stargate fast dialing
Dialing helper
Address generation not remaining same
JSG-JEI GUI layer warning
Address not showing up in GUI when gate built
Power consumption of gates
Issue #116
Issue #118
Camo block render glitch when placed
Stargates rotations and bounding boxes
Kawoosh killing bounding boxes
Temporary fertilizer block placement
Temporary stargate parts block placement
Temporary block placement
Break particles of DHDs
Issue #125
Merger - getting size from config
DHD fluid filling
Color blend of EH and black hole
Whole ingame config randomly reseting
Crash from IntRangeConfigOption
Versioning in mc
server side mod
Changed:
RIG system - support for entity NBTs, condition for difficulty, biomes, stargate type...
RIG config format - remapped to new RIG system
Refractor of textures / model loaders
NBT serializers use string ids instead of unordered int id
OC/CC devices from enum to registry
StateTypeEnum from enum to class
Remapped recipes directories
Remapped recipes - ids to tags
Reworked blockstates
Reworked loot tables
Reworked Cauldron integration
Reworked Creative tabs
Renaming textures by ids
Edited mineable tags
Updated camoblock blacklist
Reworked EN translation file
Minor changes in Advancements triggers
Reworked orlin gate blocks textures
Moved some CC methods into abstract gate
GDO LCD translatable
Admin controller GUI
Admin controller not updating properly
Corrected gates power consumption
New event horizon renderer - possibility for multicolor EH
Irises with fixed durability
Abydos worldgen
Remapped Config
worldgen package internally
abydos pyramid - preparation for compat
stargate generations Async
Main menu - acts, stargate model option,
stargate village worldgen
Shield opening sound
ScheduledTaskType.java type to class from enum
Preparation of Orlin gate for worldgen
Orlin stargate can be dialied from any dimension
Updated packet handler & stargate listener
Updated EH a Kawoosh temple textures
Moved budding blocks to own generation tag
Mastadge seat pos
Internal changes (cleaning up source code, changes in registry system, raycaster, API)
Changes to port to NeoForge
Rewrite of whole stargate system (render, teleport, animations, energy...)
Removed:
ore_block JSG tag
unused textures
unused Item json models
unused Block json models
Transport rings symbols
Forgotten debug print
Budding block from geodes generation
Irises durability from JSGConfig
Old loot tables
Deleted Lantea lapis ore (legacy: pegasus crystal)
Deleted Ancient Alphabet (legacy version)
Unused imports in CommonListener
Budding blocks from geodes generation tag
Temporaly WIP content(Cartouche, JUB, Custom shader)
Create train compatibility